Java多线程-25丨JUC-FutureTask(异步任务)

Posted by jiefang on November 24, 2019

FutureTask

简介

FutureTask实现了Future,如获取任务执行结果(get)和取消任务(cancel)等。如果任务尚未完成,获取任务执行结果时将会阻塞。一旦执行结束,任务就不能被重启或取消(除非使用runAndReset执行计算)。FutureTask 常用来封装 Callable和Runnable,也可以作为一个任务提交到线程池中执行。

类图

image

原理

状态

FutureTask内部维护了一个由volatile修饰的int型变量state,代表当前任务的运行状态,state有七种状态:

  • NEW:初始状态
  • COMPLETING:正在设置任务结果
  • NORMAL:任务正常执行完毕
  • EXCEPTIONAL:异常退出
  • CANCELLED:任务取消
  • INTERRUPTING:正在中断运行任务的线程
  • INTERRUPTED:线程已中断

状态变化

任务的中间状态是一个瞬态,它非常的短暂。而且任务的中间态并不代表任务正在执行,而是任务已经执行完了,正在设置最终的返回结果,所以可以这么说:

只要state不处于 NEW 状态,就说明任务已经执行完毕

队列

在FutureTask中,队列的实现是一个单向链表,它表示所有等待任务执行完毕的线程的集合
FutureTask中所使用的队列的结构如下: image

CAS操作

静态代码块里初始化操作:

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    // Unsafe mechanics
    private static final sun.misc.Unsafe UNSAFE;
    private static final long stateOffset;
    private static final long runnerOffset;
    private static final long waitersOffset;
    static {
        try {
            UNSAFE = sun.misc.Unsafe.getUnsafe();
            Class<?> k = FutureTask.class;
            stateOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("state"));
            runnerOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("runner"));
            waitersOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("waiters"));
        } catch (Exception e) {
            throw new Error(e);
        }
    }

源码

WaitNode

内部类,组成单向链表

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    static final class WaitNode {
        volatile Thread thread;
        volatile WaitNode next;
        WaitNode() { thread = Thread.currentThread(); }
    }

属性

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    //任务状态
    private volatile int state;
    private static final int NEW          = 0;
    private static final int COMPLETING   = 1;
    private static final int NORMAL       = 2;
    private static final int EXCEPTIONAL  = 3;
    private static final int CANCELLED    = 4;
    private static final int INTERRUPTING = 5;
    private static final int INTERRUPTED  = 6;

    //任务
    private Callable<V> callable;
    //任务结果
    private Object outcome; 
    //任务执行者
    private volatile Thread runner;
    //单项链表
    private volatile WaitNode waiters;
  • 任务本尊:callable
  • 任务的执行者:runner
  • 任务的结果:outcome
  • 获取任务的结果:state + outcome + waiters
  • 中断或者取消任务:state + runner + waiters

构造函数

  • 传入Callable
  • 传入Runnable,使用Executors.callable适配成Callable
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      public FutureTask(Callable<V> callable) {
          if (callable == null)
              throw new NullPointerException();
          this.callable = callable;
          this.state = NEW;       // ensure visibility of callable
      }
      public FutureTask(Runnable runnable, V result) {
          this.callable = Executors.callable(runnable, result);
          this.state = NEW;       // ensure visibility of callable
      }
    

    Executors.callable源码:

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      public static <T> Callable<T> callable(Runnable task, T result) {
          if (task == null)
              throw new NullPointerException();
          return new RunnableAdapter<T>(task, result);
      }
      //Runnable转换器
      static final class RunnableAdapter<T> implements Callable<T> {
          final Runnable task;
          final T result;
          RunnableAdapter(Runnable task, T result) {
              this.task = task;
              this.result = result;
          }
          public T call() {
              task.run();
              return result;
          }
      }    
    

    run()

    FutureTask.run()源码:

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      public void run() {
          //如果任务状态不为NEW或设置任务线程为当前线程不成功返回
          if (state != NEW ||
              !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                           null, Thread.currentThread()))
              return;
          try {
              Callable<V> c = callable;
              if (c != null && state == NEW) {
                  V result;
                  boolean ran;
                  try {
                      //执行任务
                      result = c.call();
                      ran = true;
                  } catch (Throwable ex) {
                      result = null;
                      ran = false;
                      //设置异常
                      setException(ex);
                  }
                  if (ran)
                      //设置结果
                      set(result);
              }
          } finally {
              runner = null;
              int s = state;
              //处理中断
              if (s >= INTERRUPTING)
                  handlePossibleCancellationInterrupt(s);
          }
      }
    

    任务执行成功或被取消,设置结果set():

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      protected void set(V v) {
          //state由NEW设置为COMPLETING
          if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
              //CAS成功后v设置给outcome,state设置为NORMAL
              outcome = v;
              UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
              finishCompletion();
          }
      }
    

    完成结果设置后,清理阻塞队列finishCompletion()

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      private void finishCompletion() {
          //栈顶
          for (WaitNode q; (q = waiters) != null;) {
              //移除等待线程的WaitNode
              if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
                  //遍历唤醒栈中所有阻塞线程
                  for (;;) {
                      Thread t = q.thread;
                      if (t != null) {
                          q.thread = null;
                          LockSupport.unpark(t);
                      }
                      WaitNode next = q.next;
                      if (next == null)
                          break;
                      q.next = null; // unlink to help gc
                      q = next;
                  }
                  break;
              }
          }
          //自定义实现,以实现一些任务执行结束前的额外操作。
          done();
          //清理
          callable = null;
      }
    

    处理中断handlePossibleCancellationInterrupt():

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      private void handlePossibleCancellationInterrupt(int s) {
          //如果当前的state是INTERRUPTING,原地自旋,直到state状态转换成终止态。
          if (s == INTERRUPTING)
              while (state == INTERRUPTING)
                  Thread.yield(); // wait out pending interrupt
      }
    

    cancel

    FutureTask.cancel()继承自Future接口:

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      public boolean cancel(boolean mayInterruptIfRunning) {
          //根据mayInterruptIfRunning的值将state由NEW设置成INTERRUPTING或者CANCELLED
          //只要state不是NEW就返回false
          if (!(state == NEW &&
                UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
                    mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
              return false;
          try {    // in case call to interrupt throws exception
              if (mayInterruptIfRunning) {
                  try {
                      //中断当前正在执行任务的线程,最后将state的状态设为INTERRUPTED
                      Thread t = runner;
                      if (t != null)
                          t.interrupt();
                  } finally { // final state
                      UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
                  }
              }
          } finally {
              finishCompletion();
          }
          return true;
      }
    

    cancel方法实际完成以下两种状态转换:

  • NEW -> CANCELLED (mayInterruptIfRunning=false)
  • NEW -> INTERRUPTING -> INTERRUPTED (mayInterruptIfRunning=true)

isCancelled()

该方法用于判断任务是否被取消了,如果一个任务在正常执行完成之前被Cancel掉了, 则返回true。

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    public boolean isCancelled() {
        //state >= CANCELLED 包含状态: CANCELLED/ INTERRUPTING/INTERRUPTED
        return state >= CANCELLED;
    }

isDone()

只要state状态不是NEW,则任务已经执行完毕了。

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    public boolean isDone() {
        return state != NEW;
    }

get()

阻塞获取执行结果,直到获取到或抛异常。
FutureTask中会涉及到两类线程,一类是执行任务的线程,它只有一个,FutureTask的run方法就由该线程来执行;一类是获取任务执行结果的线程,它可以有多个,并发执行get()获取结果。如果任务还没有执行完,则这些线程就需要进入Treiber栈中挂起,直到任务执行结束,或者等待的线程自身被中断。

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    public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING)
            //等待完成,或者在中断或超时时中止
            s = awaitDone(false, 0L);
        return report(s);
    }

FutureTask.awaitDone():

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private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        final long deadline = timed ? System.nanoTime() + nanos : 0L;
        WaitNode q = null;
        boolean queued = false;
        //循环
        for (;;) {
            //检测获取get的线程是否中断,将WaitNode从栈中移除
            if (Thread.interrupted()) {
                removeWaiter(q);
                throw new InterruptedException();
            }

            int s = state;
            //如果任务已经进入终止态(s > COMPLETING),返回state状态;
            if (s > COMPLETING) {
                if (q != null)
                    q.thread = null;
                return s;
            }
            //如果正在设置结果(s == COMPLETING),让出当前线程的CPU资源继续等待
            else if (s == COMPLETING) // cannot time out yet
                Thread.yield();
            //如果q=null,还没进入栈等待,包装成WaitNode
            else if (q == null)
                q = new WaitNode();
            //如果q不为null,说明当前线程的WaitNode已经被创建出来了
            //如果queued=false,当前线程还没有入栈,进行入栈
            else if (!queued)
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);
            //设置阻塞                                                   
            else if (timed) {
                nanos = deadline - System.nanoTime();
                if (nanos <= 0L) {
                    removeWaiter(q);
                    return state;
                }
                LockSupport.parkNanos(this, nanos);
            }
            //什么时候会被唤醒呢?
            //任务执行完毕了,在finishCompletion方法中会唤醒所有在Treiber栈中等待的线程
            //等待的线程自身因为被中断等原因而被唤醒。
            else
                LockSupport.park(this);
        }
    }

出栈删除WaitNode:

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    private void removeWaiter(WaitNode node) {
        if (node != null) {
            node.thread = null;
            retry:
            for (;;) {          // restart on removeWaiter race
                for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
                    s = q.next;
                    if (q.thread != null)
                        pred = q;
                    else if (pred != null) {
                        pred.next = s;
                        if (pred.thread == null) // check for race
                            continue retry;
                    }
                    else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                          q, s))
                        continue retry;
                }
                break;
            }
        }
    }

根据state状态返回结果或异常report()

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    private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL)
            return (V)x;
        if (s >= CANCELLED)
            throw new CancellationException();
        throw new ExecutionException((Throwable)x);
    }